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This Blows
Jun 23rd, 2010 by admin

This Blows
Contestant must use a balloon to knock cups off of a table. The contestant will repeatedly blow up a balloon and then blow the air out to propel the cups off of the table. All the cups must be completely off the table to complete the game.

1. Prior to game start, contestant stands in designated start zone with hands at sides.

2. Once game begins, contestant may grab a balloon and start inflating it.

3. Contestant must play game from designated side of table.

4. Contestant may only knock a cup off the table by using the air from the balloon.

5. Contestant may not use table to compress air from a balloon.

6. If contestant bangs on table or makes any contact with a cup using either the balloon or their body the game is over.

7. Contestant may switch out balloon for another balloon at any time. Contestant may only use one balloon at a time.

8. To complete the game, the contestant must knock all cups off the table using only air from the balloon within the 60-second time limit.

REQUIRED ITEMS

  • 1 balloon
  • 15 plastic cups
The Nutstacker
Jun 23rd, 2010 by admin

The Nutstacker
Contestant must create one stack of large metal nuts by sliding them off a chopstick without touching them with their hands.

(Note: Materials and instructions may change when played on the air.)

1. Prior to game start, contestant stands with hands at sides.

2. Once game begins, contestant may take hold of the designated area of the chopstick with one hand. Contestant may only use that hand throughout game.

3. Nuts must be stacked in the tall standing position.

4. If the stack falls over, the game is over.

5. Chopstick and nuts may only touch the table during the placement of the first nut in the stack. Any violation of this rule will result in failure to complete game.

6. To complete the game, the stack of 10 must be completed within the 60-second time limit, with the chopstick completely removed, and must remain that way for three consecutive seconds.

REQUIRED ITEMS

  • 1 chopstick
  • 8-10 metal nuts, depending on level
Supercoin
Jun 23rd, 2010 by admin

Supercoin
Contestant must bounce coins off of a table and into the narrow opening of a five-gallon water jug. Contestant stands 15 feet away and has to land one coin inside the jug.

1. Prior to game start, contestant stands in designated start zone with hands at sides.

2. Once game begins, contestant may grab first coin.

3. Contestant must hold cup of quarters in one hand and bounce quarters from the other hand one at a time.

4. To complete the game, a coin must bounce once on the table before landing into the bottle within the 60-second time limit.

a. Any coin released from the designated hand within the 60-second time limit may count toward completion of the game.

REQUIRED ITEMS

  • 5 gallon water jug
  • table
  • quarters
Suck it Up
Jun 23rd, 2010 by admin

Suck it Up
Four straws are placed vertically on a stand. Using only a straw in the mouth, the contestant uses suction to pick up one of the M&M’S® Brand Chocolate Candies from a bowl, transfer it six feet, and balance it atop one of the vertical straws. Contestant must get one of the M&M’S® onto each vertical straw to complete game.

1. Prior to game start, contestant stands next to the table with the bowl of M&M’S® with hands at their sides.

2. Once game begins, the contestant, using only their mouth, must pick up the straw that is standing in the bowl of M&M’S®.

3. Using only suction with the straw, the contestant must transport one M&M’S® at a time and place it onto one of the upright straws on the end table.

4. Contestant may not touch the straw or the M&M’S® with anything but the mouth.

a. Only if a contestant drops the straw, may they use hands to place it into the mouth before resuming play.

5. If an M&M’S® falls off a straw, it is out of play and may not be re-used.

6. To complete the game, one M&M’S® must concurrently rest on the top of each upright straw within the 60-second time limit and must all remain that way for three consecutive seconds.

Contestant may not touch the straw with any part of the body except the mouth. In the event a contestant drops the straw, they may put it back in their mouth but must remove hand before proceeding.

REQUIRED ITEMS

  • several straws
  • at least 4 candies

M&M’S® Brand Chocolate
Candies ®/TM trademarks
©Mars, Incorporated 2010

Sticky Situation
Jun 23rd, 2010 by admin

Sticky Situation
From a foul line, contestant bounces ping-pong balls across the stage and attempts to land one ping-pong ball onto one piece of bread covered in peanut butter. The contestant who fails to complete the challenge or is the last contestant to complete the challenge will be eliminated.

1. Prior to game start, contestant stands in designated start zone with hands at sides.

2. Once game begins, contestant may pick up entire ping-pong basket or as many ping-pong balls as contestant chooses.

3. If contestant’s feet cross the foul line during an attempt, that attempt will not count.

4. If contestant throws more than one ball at a time during an attempt, that attempt will not count.

5. Ping-pong ball must stick to the peanut butter and come to a complete stop while touching the peanut butter to count.

6. Ping-pong ball must bounce at least once before landing on peanut butter. If ping-pong ball does not bounce at least once, it does not count.

7. If contestant runs out of balls they may not make any more attempts.

a. Contestant may not reuse any ball used in a previous attempt.

b. If more than 1 player runs out of balls, those contestants will be given a new basket of balls after all other contestants have completed the challenge.

8. To complete the game, contestant must successfully get one ping-pong ball to bounce onto the peanut butter and come to a complete stop while sticking to the peanut butter. The contestant who fails to complete the game or is the last contestant to complete the game will be eliminated.

9. If an opponent’s ping-pong ball lands on another contestant’s peanut butter, it counts only for the contestant assigned to the station where the ping-pong ball landed.

10. Intentional interference with the other contestants in any way may result in disqualification and elimination.

11. In the event of a tie, all contestants involved in the tie will be reset and will play additional round(s) until a winner is determined.

REQUIRED ITEMS

  • Container of ping-pong balls
  • Slice of bread with peanut butter
  • Small podium on which bread sits
Sticky Balls
Jun 23rd, 2010 by admin

Sticky Balls
A strip of double-sided tape is placed at the end of an eight-foot table. From the opposite end of the table, the contestant must roll five marbles so that they stop on the tape without rolling off the table.

1. Prior to game start, contestant stands in designated start zone with hands at sides.

2. Once game begins, contestant may grab cup of marbles and roll the first marble.

3. Contestant must hold cup in one hand and with the other hand hold and release only one marble at a time.

4. Contestant’s hand may not pass the barrier on the table. Any marble that sticks to the tape in this manner will not count toward the final score.

5. Marbles must be in contact with the tape to score.

6. To complete the game, contestant must have five marbles concurrently stuck to the tape within the 60-second time limit.

a. Any marble released from the hand within the 60-second time limit may count toward completion of the game.

REQUIRED ITEMS

  • glass marbles
  • double-sided tape
Stick the Landing
Jun 23rd, 2010 by admin

Stick the Landing
The contestant must toss water bottles onto a table and get them to land upright. The contestant will have 10 water bottles and from a distance of five feet, they will throw one at a time onto 10 tables. Three bottles must be standing upright in 60 seconds to complete the game.

1. Prior to game start, the contestant stands with hands at sides.

2. On “GO” the contestant may grab the first bottle.

3. Contestant may only use one hand to flip a bottle and bottle must be flipped end over end in the designated manner.

4. Once a bottle is flipped, it is out of play and the contestant must move to the next bottle.

5. Bottles may only be thrown to their corresponding tables.

6. To complete the game, contestant must flip a total of three out of the 10 bottles into an upright standing position on their respective tables within 60 seconds.

7. Any bottle released from the hand in a flip within the 60-second time limit may count toward completion of the game.

REQUIRED ITEMS

  • 10 partially full bottles of water
Stack Attack
Jun 23rd, 2010 by admin

Stack Attack
Contestant uses 36 plastic cups to erect a triangle-shaped structure. Once completed, contestant must remove hands from the structure completely and then proceed to stack all cups into a single stack.

1. Prior to game start, a single stack of 36 cups is placed on the table and contestant stands behind table with hands at their sides.

2. Once game starts, contestant begins stacking the cups in a pyramid as demonstrated.

3. When contestant has pyramid complete (i.e. 1 cup on top, 2 on the next level down, then three, then four, etc.) they must remove hands completely and then proceed to stack all cups in a single stack.

4. If a cup(s) falls off of the table at any time, the contestant may pick up the cup(s) and continue the game.

5. To complete the game, contestant must get all cups stacked into a pyramid, then back into a single stack and placed on the table within the 60-second time limit.

REQUIRED ITEMS

  • 36 plastic cups
Spoon Frog
Jun 23rd, 2010 by admin

Spoon Frog

Contestant has to bang down on a spoon to propel another spoon into a glass three times.

http://www.karaokekingshow.com/minute-to-win-it/wp-content/uploads/2010/06/Minute%20to%20Win%20It%20-%20Games%20-%20Spoon%20Frog.flv

1. Prior to game start, contestant stands in designated start zone, hands at sides.

2. Once game begins, contestant may begin arranging spoons on the table.

3. After arranging spoons as desired, the contestant must make a single motion (for example, banging down on spoon with any part of the hand), contacting only one spoon so that it catapults the other spoon into a cup.

4. If the attempt fails, the contestant may reuse the same spoon(s) or retrieve another from the backup supply.

5. If a spoon lands across the top of a cup, credit will not be given. The spoon must be removed before making another attempt.

6. To complete the game, contestant must successfully land one spoon into each of the three cups so they remain there concurrently within the allotted 60 seconds.

a. Any spoon in flight within the 60 seconds may count towards player’s total.

b. Credit will be given for spoons landing in the cup either handle in, or handle out.

REQUIRED ITEMS

  • 3 tall rocks glasses
  • table
  • 16 tablespoons
Speed Eraser
Jun 23rd, 2010 by admin

Speed Eraser
Contestant must bounce eight pencils into eight glasses in a line on a table. The contestant holds pencils in one hand and uses the other hand to bounce the pencil into the glass.
http://www.karaokekingshow.com/minute-to-win-it/wp-content/uploads/2010/06/Minute%20to%20Win%20It%20-%20Games%20-%20Speed%20Eraser.flv
1. Prior to game start, contestant must stand in designated start zone with hands at sides.

2. Once game begins, contestant may grab pencils and bounce them one at a time toward the glasses.

3. Contestant may only use one designated hand to release all pencils.

4. Only pencils bouncing off the table and landing directly into the glass will count towards a contestant’s total.

a. A pencil redirected by the contestant after the release will render that attempt void.

5. Pencil must touch the inside bottom of glass to count towards contestant’s total.

6. Should a pencil land across the top, or inside the glass without touching the bottom, it must be removed before the next attempt.

7. If a pencil rests inside the glass without touching the bottom, player may not bump the table to get it to fall the bottom.

a. If this occurs, the pencil will not count towards completion and must be removed before the next attempt.

8. The contestant may not re-position any of the target glasses.

9. To complete the game, contestant must land a total of 10 pencils into each of the 10 glasses as described above.

10. Any pencil released from the hand within the 60-second time limit may count towards game completion.

REQUIRED ITEMS

  • 7 glasses
  • pencils with rubber erasers
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Thanks for visiting our un-official site of Good Time Entertainment "Minute To Win It." game pages. Some of the challenges you see on this site may be physically challenging, so please talk to your doctor before trying them, and don't do any that you think may not be safe for you. If you do try them, please make sure you are in a controlled environment with proper safety measures in place. Anyone practicing or playing the challenges as shown on this site, or with modifications, does so at his / her own risk. Materials provided on this site are intended for educational and entertainment purposes only. Instructions and Blueprint videos on this site are provided for practice and entertainment purposes only.

Games played on the show are subject to rules provided to contestants and game levels may vary depending on quantities, distances or other considerations required for successful completion.

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